| The buildings |
| Name | Description | Effect |
| Advanced Training Center |
The advanced training center is used to build the most powerful and efficient units. Here is a list of the units trained there depending on the race:
| Race | Unit | Built per day |
| Dwarf | Shieldbearer | 1 / 4 centers |
| Runner | 1 / 5 centers |
| Heavy Crossbowman | 1 / 5 centers |
| Elf | Mage | 1 / 7 centers |
| Caragous | 1 / 5 centers |
| Elite Archers | 1 / 3 centers |
| Gnome | Catapult | 1 / 8 centers |
| Rider | 1 / 5 centers |
| Balista | 1 / 7 centers |
| Human | Knight | 1 / 6 centers |
| Heavy Infantry | 1 / 5 centers |
| Mounted Archers | 1 / 4 centers |
| Orc | Shadow Warrior | 1 / 6 centers |
| Wolf Master | 1 / 5 centers |
| Axe thrower | 1 / 5 centers |
| |
| Farm |
Farms are used in order to get food, they however required a good portion of your population to work there therefore preventing them from working in other more useful areas. |
|
| Forge |
The forge is the place used by your blacksmiths to build their weapons. The more forges you build, the more weapons you will be able to build each day as long as you provide enough men to work in there. |
|
| Guard House |
Providing housing for your men is very important. In fact, guard houses are essential if you want to maintain a good army. Without them, you cannot train a very powerful army. |
- Provides housing for 40 soldiers per house, 60 for Gnomes (Increased by 25 with Barrack technology).
- Reduce crime rate by one.
|
| Guard Tower |
Guard Towers are very effective way to protect your kingdom from ranged attacks. Even if they are only useful on defense, they can greatly help you when fighting armies consisting of many ranged units. |
- Reduce ranged attack by 40 damages per tower (max 2 damages per unit).
|
| House |
Houses are used to provide your population some housing. Even if your people can live in non-housing areas, building houses allow a lot more people to live on your land. |
- Provide housing for 100 person per house instead of 10 for other buildings.
|
| Market |
Markets are a good way, used by many great leaders, to increase your kingdom revenue. A land with many markets will provide a lot more income and will be much more prosper than one without any. |
- Increase income by an amount affected by the number of markets and your population.
- Having more than one market per land will give no further advantage.
|
| Medical center |
Medical centers are the best buildings if you want to save your men from dying after a though fight. In fact, medical centers allow your wounded units to be healed at the end of a fight and therefore to reduce your maximum combat losses. The number of troops healed depends on the number of centers you have per land; you will be able to heal up to 10% of your wounded units per medical centers per land. That is, if you have 1.5 medical center per land you can heal up to 15% of your units, this bonus is limited to 20%. |
- Decreases close combat damages by 50 per center on attack (max 1 damage per unit).
- Decreases close combat damages by 75 per center on defense (max 2 damages per unit).
|
| Mill |
Mills are use for your kingdom to chop wood. A land with many mills on it will be able to produce the tons of wood necessary to build your kingdom. |
|
| Mine |
Mines are your best iron provider, they can be very useful when building a large army since most weapons require iron to be built. Some buildings will also require you to have a load of iron before being built. |
- 4 iron per mine per day at optimal level
- Dwarves get a 1 iron per mine per day bonus and Orcs get a 2 iron per mine per day bonus at optimal level
- The Optimal level for iron is 100 people per mine
|
| School |
Schools are useful if you are trying to build a good magic network. In fact, schools are used to train the wizards required to cast powerful spells and to increase the chances of successful spell casting. |
- Five schools can train one wizard per day.
- Provides housing for 40 wizards per house, 60 for gnomes (Increased by 25 with Barrack technology).
|
| Training Center |
The training centers are used to train the basic units of your army. Here is a list of the units trained there depending on the race:
| Race | Unit | Built per day |
| Dwarf |
Hammer wheilder | 1 / 4 centers |
| Axeman | 1 / 5 centers |
| Light Crossbowman | 1 / 3 centers |
| Elf |
Swordman | 1 / 3 centers |
| Lanceman | 1 / 4 centers |
| Archer | 1 / 2 centers |
| Gnome |
Infantry | 1 / 3 centers |
| Militia | 10 / 1 centers |
| Rock Thrower | 10 / 1 centers |
| Human |
Infantry | 1 / 3 centers |
| Pikeman | 1 / 4 centers |
| Archer | 1 / 3 centers |
| Orc |
Rusher | 1 / 3 centers |
| Slother | 1 / 2 centers |
| SLinger | 1 / 3 centers |
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